Privacy Policy for Trickshot Lab

Last updated: 28 October 2026

Trickshot Lab is a mobile basketball trick-shot game published by Optimus Games. This policy explains what the app does and does not collect.

What stays on your device

The game has no accounts to create, no passwords and no servers of our own. Your progress - scores, top scores, records, coins, the balls and boards you own, settings and a saved practice run - is written to a file on your own device and never leaves it. Uninstalling the app deletes it.

The computer opponent in H-O-R-S-E, and H-O-R-S-E against a friend on the same phone, are played by the app on your device. Nothing about those games is uploaded to play them.

Playing H-O-R-S-E online

ONLINE H-O-R-S-E lets you play a friend you invite, each on your own phone. There is no matchmaking with strangers: a match can only be joined with its four-digit code, which you choose to give to your friend, and only on the day it was made. If you never play online, none of the following is collected.

To run a match the game uses Firebase Authentication (anonymous sign-in) and Firebase Realtime Database, services of Google, with servers in Belgium (europe-west1). For each match they store:

DataWhy
Anonymous player IDA random identifier Firebase gives this installation when you first play online, so only the two players can write to their match. It is not linked to your Google account, email or phone number.
The name you chooseUp to 12 letters, digits and spaces, shown to your friend during the match. It does not have to be your real name, and we recommend it is not your full name.
The match code and when the match was createdTo find the match and to know how old it is
The shotsFor each shot: where it was taken from, its aim and power, and whether it scored, so your friend's phone can replay it
Whether each player is connectedSo the game can tell a player that their opponent has left

Anyone who has a match's code can read that match, which is why codes are only shared between friends. Matches cannot be listed or searched. A code can be used for a new match a day later, which replaces the old match. We delete match records older than 30 days. To have a match deleted sooner, write to us with its code. Google's policy governs the processing: firebase.google.com/support/privacy

Sharing a shot

After a good basket the game offers SHARE. The picture of that moment is saved in the app's own temporary storage on your device and sent only to the app you pick in your phone's share menu, together with a line of text and a link to the game's store page. We do not upload it or keep a copy.

Purchases

NO ADS, the STARTER PACK and some balls and boards can be bought with real money. Payment is handled entirely by Google Play: we never see your card or payment details. The app receives only a confirmation of which item was bought, so it can unlock it on your device. Google Play's own terms and privacy policy apply to the payment.

What we collect to improve the game

The game uses Google Analytics for Firebase and Firebase Crashlytics, services of Google, to tell us how the game is played and when it crashes. They collect:

DataWhy
Game eventsSessions started, games chosen, shots taken and whether they scored, hints used, adverts shown and what they earned, offers shown, items bought (which item, not payment details) and shots shared, so we can see what works and what is too hard
Device informationModel, operating system version, language and app version
Approximate location, from IP addressCountry-level, for counts by region
Crash reportsThe technical state of the app when it crashed, so we can fix it
App instance IDA random identifier for this installation, so events from one device can be counted together

We see this only in Firebase's reports, and never together with your contact details, which the game does not have, or with the name you choose for online play. Google's policy governs it: firebase.google.com/support/privacy

What the advertising provider collects

The game shows adverts supplied by Google AdMob: one before a game of FREEPLAY or H-O-R-S-E, one when a game of BEAT THE CLOCK ends, and one you choose to watch for a HINT. If you buy NO ADS or the STARTER PACK, only the HINT advert you choose to watch remains. To choose which advert to show and to count it, AdMob collects the following from your device:

DataWhy
Advertising IDTo select adverts and measure whether one was shown
Device informationModel, operating system version, language, screen size
Approximate location, from IP addressCountry-level, to serve adverts allowed in your region
Advert interactionWhether an advert was viewed, closed or clicked

This data is collected and used by Google, not by us. We receive only aggregate counts of adverts shown and what they earned. Google's own policy governs it: policies.google.com/technologies/partner-sites

Your choices

In the European Economic Area, the United Kingdom and Switzerland the game asks for your consent before any advert is requested, using Google's consent form. You can change your answer at any time: Settings → Privacy choices, from the gear on the home screen.

Everywhere you can limit personalised adverts from the device itself: Settings → Google → Ads (or Settings → Privacy → Ads, depending on the device), where you can reset or delete your advertising ID.

To ask us to delete the analytics data of your installation, or an online match, write to us at the address below. Uninstalling the app removes everything the game stored on your device.

Children

Trickshot Lab is not directed at children under 13, and we do not knowingly collect any information from them. Online play has no chat, and players can only meet friends who gave them a code; the only thing a player writes is their name, and offensive names are refused.

Permissions the app asks for

PermissionWhat it is for
INTERNETLoading adverts, sending analytics, purchases and online H-O-R-S-E. Everything else in the game plays offline.
ACCESS_NETWORK_STATELets the advert and analytics services check the connection before sending.
AD_ID and the Android ad-services permissionsLet AdMob read the advertising ID and Android's privacy-preserving advert measurement.
BILLINGLets Google Play sell the items you choose to buy.
WAKE_LOCK, FOREGROUND_SERVICEUsed by Google's services to finish sending queued data.

Sharing

We do not sell your data. It is shared only with the Google services named above, for the purposes above, with the friend you play online (your chosen name and your shots), or when the law requires it.

Changes

If this policy changes, the new version will be posted at this address with a new date at the top.

Contact

Questions about this policy: shahar@optimus-investments.com